This sequel will feature four new characters across five new campaigns
set in New Orleans. Versus and Survival mode play will be supported for
all of the maps on release, along with a new unannounced game mode.
Release Date: November 17th 2009.
Platforms: PC and Xbox 360.
Survivors (Nothing confirmed):
Nick - White male in the late 30's/early 40's.
Coach - "Largely built" middle aged black male.
Ellis - Young white male, early 20's.
Rochelle - Young black female in mid 20's.
Infected:
Hunter - Same as L4D.
Smoker - Same as L4D.
Boomer - Same as L4D.
Spitter - Ugly old female zombie that can spit a fiery substance. This
will set fire to an area of ground for 5-10 seconds. (Created primarily
to seperate the survivors, preventing "hole-ups").
Charger - New special infected that can be described in one word: Bull.
This infected is powerfully built and can charge at fast speed into
survivors sending them flying.
??? - A third new special infected confirmed. No details announced as of
yet.
Tank - Same as L4D.
Witch - Same as L4D.
AI Improvements
The AI director has had many improvements since Left 4 Dead. Most
notably, the "path" you go to complete a level can change entirely
depending on how well the team is doing in general. If a team is playing
poorly, the level will be set out in a more direct straight path, but
teams which are playing like pro's will find themselves taking detours
left right and centre.
The same applies to items. The better the team is playing, the more
spread out and hidden pick-up items will be (pain pills, molotovs
e.t.c).
Major Gameplay Changes
Incendiary Ammo. This new item pick-up will make all your bullets set
fire to targets, burning for extra damage on special infected, or
outright instant killing regular infected. The item pick-up will give
you a certain amount of incendiary rounds. (Unconfirmed that you will
have the choice to switch ammo at the press of a button.)
Melee Weapons introduced. These include:
Chainsaw, Axe, Baseball Bat, Cricket Bat, Frying Pan. Possibly one or
two more.
Body placement and damage has been massively improved to work with the
above melee weapons. In other words, swing an axe into the arm of a
zombie, and the arm will be cut off, but wont kill a zombie. Chainsawing
off a leg will greatly reduce movement speed e.t.c
Finales are back, with a twist. Most finales and mini-finales are now
set up so that you have to keep moving until you reach a certain point,
meaning you can no longer hole up until you defeat the horde as it
doesnt stop until you reach the goal area.
Fixed gun locations have also been altered. Mounted guns are now more
powerful, yet it comes at the price of having limited ammo (unconfirmed
that the difficulty of the level and the success of the team will cause
the amount of ammo to differ).
Uncommon common's have been introduced. These aren't special boss
infected, yet they arent plain old regular zombies. These are
level-specific zombies that have some kind of offensive or defensive
skill. Their appearances are dependant on the map being played, and the
current location within the map. (Much like the hospital patient zombies
from L4D's No Mercy Campaign's 4th Level.)
Security Guard Zombie:
This uncommon common wears protective clothing on the front and bullets
are only effective from the sides or behind.
Swamp Mud-Zombies:
This is a zombie that appears only in the swamp campaign. It sneaks
underwater and only reveals itself when close to a survivor. Its regular
attack (same damage as normal zombies) covers the survivors screen with
mud, bit by bit. After a few hits the entire screen will be covered
blinding the player, as with Boomer vomit.
? Unnamed fire-retardant Zombie:
This confirmed zombie wears fire retardant attire that simply makes them
completely resistance to fire damage.
Weaponry
Confirmed to be 20+ new weapons and items.
New weapons include all the melee weapons shown above, and more variants
of weapons already used. The six guns from left 4 dead will all be
there. Confirmed additions are the AK-47 and a Grenade Launcher ( :D ).